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internal projects

At DBM Vircon, I design the user interface for all interactive development projects, creating seamless and intuitive experiences from start to finish.
My process kicks off in Figma, where I map out wireframes and high-fidelity prototypes, refining the design to suit user needs and project goals. Once that’s nailed down, I bring everything into Unreal Engine, integrating the UI within immersive environments. On top of that, I develop backend UI interactions that sit alongside most mechanics, ensuring smooth functionality.
I also handle all user testing, gathering feedback to fine-tune interactions and make sure every experience is as engaging and user-friendly as possible.
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